← All work

Unspoken

Role
Pixel Artist / Animator (remote)
Year
2024
Status
In development

I worked on Unspoken remotely, mostly on effects. That means the flashes, impacts and trails that make an attack feel like it connected. I also added props to an environment that already existed and animated a few more characters.

VFX is the part of animation where you get to cheat. A crit doesn't have to make anatomical sense, it just has to hit.

Pieces/6